Interlude · two small games
Play
The forecourt in miniature. One game is the pump; the other is the fleet behind it.
Fill to the cent
The $20 game, the way everyone plays it at the pump: hold the trigger, let go on the cent. Five fills, faster each time, and from the third a worn nozzle that keeps counting after you release. Overshoot by five dollars and the pre-authorization cuts you off.
Light the fleet
Every site has to reach the cloud, and someone scrambled the traces. Turn tiles until the whole fleet is online. A trace that points nowhere is a fault, so every line has to terminate.
Powering up the fleet…
Fig. 1 — silence is the dangerous failure. The real version →